Feed the Kraken | Funtails - Board Game | Dicetonic
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Feed the Kraken - Board Game

Funtails

Feed the Kraken

Giochi da Tavolo Fantasy
5-11 players
90 min
2022

Game Description

Embark on a unique maritime adventure with Feed the Kraken, the engaging deduction and hidden roles board game that will keep 5 to 11 players in suspense for about 90 minutes. Published in 2022 by Funtails, this title casts you onto a ship where, although everyone is on board, their desired destinations are drastically different. Three asymmetrical factions secretly clash: the loyal Sailors want to reach dry land safely, the Pirates long to steer the ship into the mysterious Bermuda Triangle, while a mad Cultist seeks to gather followers to summon his dark lord, the Kraken, from the deep seas. The tension is palpable: who will guide the ship and towards what destiny?

Each turn, the ship will set sail in one of three possible directions, but the choice is never simple. The Captain of the turn and their chosen Lieutenant will study ancient sea maps, giving often conflicting orders to the selected Navigator, who will bear the burden of the crucial decision. The rest of the crew, between sips of rum and a few dice games, is engaged in lively discussions, trying to discern the true intentions behind each move. Strategic navigation is fundamental, as each faction pushes for its own secret goal, making every course a potential step towards victory or disaster.

After each maneuver, the Lieutenant and the Navigator retire, and the Captain must choose new officers from among the crew, hoping to find someone sober and reliable enough. This is the moment for true social interaction: everyone can discuss the navigation's progress, who is responsible for the current course, and who should take command in the future. Deception and persuasion are powerful tools to convince your opponents that it is in their best interest to let you assume a key role. And if diplomacy fails, you can always attempt a daring mutiny, drawing your pistols to become the new Captain! But beware: maintaining the crew's trust is a constant challenge, and an unpopular decision could spark the next rebellion.

Feed the Kraken - Board Game
Players: 5-11
Duration: 90 min
Publisher: Funtails
Anno 2022
Categories
Giochi da Tavolo Fantasy

Funtails

Rules - Feed the Kraken

Feed the Kraken is a game of hidden roles and deduction for 5-11 players, lasting approximately 90 minutes. All participants are aboard the same ship but are divided into three asymmetric factions, each with a different ultimate goal. The loyal Sailors must steer the vessel safely to land, while the Pirates aim to secretly maneuver it into the Bermuda Triangle. Simultaneously, a mad Cultist tries to convince part of the crew to help him summon the Kraken from the deep.

The core of the game is the ship's navigation. Each turn, the vessel will sail in one of three possible directions. The Captain in charge and their chosen Lieutenant study the ancient sea maps and pass their orders, which can even be conflicting, to the Navigator. The Navigator is responsible for making the final decision on the course to follow. The ship's final destination will determine which faction wins the game.

After each navigation phase, the Lieutenant and the Navigator end their turn of service. The Captain must then choose new crew members to fill these crucial roles. During this phase, players openly discuss how the last navigation went, who is responsible for the current course, and who should be put in command in the future. It is crucial to convince opponents that appointing a specific player as Lieutenant or Navigator is in their best interest. It is even possible to instigate a mutiny, drawing weapons to become the new Captain, but maintaining the crew's trust is essential to avoid the next rebellion.

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