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Letters from Whitechapel - Board Game

Nexus Editrice

Letters from Whitechapel

Giochi da Tavolo
2-6 players
90 min
2011

Game Description

Get ready to immerse yourself in the dark and mysterious district of Whitechapel, London 1888, with the award-winning investigative board game "Letters from Whitechapel". Relive the tense and distressing atmosphere of the era, amidst crowded and foggy alleys, shouting merchants, and the constant threat of Jack the Ripper. This title will catapult you directly to the scene of his heinous crimes, challenging your cunning and deductive skills.

"Letters from Whitechapel" offers a captivating asymmetrical gameplay experience for 2-6 players. One player will take on the role of Jack the Ripper, whose objective is to evade capture and strike five victims before the end of the game. The other participants will play as police detectives, who must cooperate and use all their strategy and deduction to close in on the infamous killer. The tension is palpable with every turn, as Jack moves in the shadows and the detectives try to anticipate his moves.

The game board faithfully reproduces the Whitechapel area, with 199 numbered circles connected by dashed lines representing streets and alleys. Jack the Ripper moves stealthily between these points, concealing his position, while the police patrol the intersections, searching for clues and tightening the noose. The "Wretched" (the victims) move unknowingly, adding a dynamic element to the detailed map. Every move is crucial in this manhunt, where Jack's secret movement contrasts with the investigative meticulousness.

Published in 2011 by Nexus Editrice, "Letters from Whitechapel" is a must-have experience for lovers of deduction and mystery games.

  • Players: 2-6
  • Duration: Approximately 90 minutes

Prepare for a duel of intellect and steady nerves: who will prevail in the dark streets of Whitechapel?

Letters from Whitechapel - Board Game
Players: 2-6
Duration: 90 min
Publisher: Nexus Editrice
Anno 2011
Categories
Giochi da Tavolo

Nexus Editrice

Rules - Letters from Whitechapel

In Letters from Whitechapel, 2-6 players relive the grim atmosphere of London in 1888, in the Whitechapel district, the scene of Jack the Ripper's mysterious murders. One player takes on the role of Jack the Ripper, whose goal is to commit five murders and escape before being caught. All other players assume the roles of police Detectives, who must collaborate to track down and arrest Jack before he can complete his plan and escape permanently. The game lasts approximately 90 minutes.

The game takes place on a board that reproduces the map of Whitechapel, with 199 numbered circles connected by dashed lines representing the streets. The game is divided into nights, during which Jack commits a murder and attempts to escape to his hideout, while the Detectives try to intercept him.

The main phases of the game focus on movement and asymmetric deduction:

  • Jack moves stealthily and secretly between the numbered circles on the board.
  • The Detectives patrol the streets, moving between intersections to search for clues and narrow Jack's escape routes.
  • After each murder, the Detectives investigate to discover the traces left by Jack, using the information to block his escape routes and deduce his position.
The Detectives' objective is to surround and capture Jack before he manages to escape for five nights.

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