Bézier Games
One Night Ultimate Werewolf
Game Description
Get ready to experience an unprecedented social deduction experience with One Night Ultimate Werewolf, the board game that redefined the genre. Forget long waits and frustrating eliminations: here, each game lasts just 10 minutes and requires no moderator. Ideal for groups of friends, this engaging title promises adrenaline and laughter from the first to the last moment, offering immediate and intense fun.
In One Night Ultimate Werewolf, 3 to 10 players take on a secret role, each with their own agenda and a unique special ability. You could be a cunning Werewolf, an intriguing Troublemaker, the perceptive Seer, or one of the many available characters. The objective is clear: during a single morning, the village must unmask and lynch at least one Werewolf to secure victory. Every move is crucial, and trust is a luxury few can afford.
Launched in 2014 by Bézier Games, One Night Ultimate Werewolf became an instant classic thanks to its incredible infinite replayability. No two games are ever the same, guaranteeing a consistently fresh and unpredictable experience. Its speed and high level of interaction make it a must-have for game nights. To further expand gameplay possibilities, One Night Ultimate Werewolf can be combined with the expansion One Night Ultimate Werewolf: Daybreak, adding new roles and dynamics for an even richer and more varied experience.
Bézier Games
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Rules - One Night Ultimate Werewolf
One Night Ultimate Werewolf is a fast-paced social deduction game for 3-10 players, lasting approximately 10 minutes. The main objective for the villagers is to identify and eliminate at least one Werewolf by the end of the round, while the Werewolves try to avoid being discovered.
Each participant receives a secret role with a special ability, which can be a Werewolf, the Seer, the Troublemaker, or others. A distinctive feature is the absence of a moderator and player elimination: everyone participates until the end. The game takes place over a single "night" and a single "day" through these main phases:
- The Night: Players close their eyes. In a predetermined order, roles with night abilities silently activate them (e.g., Werewolves reveal themselves to each other, the Seer can look at a role card).
- The Day: Everyone reopens their eyes. A time-limited discussion phase begins where players bluff, lie, or seek the truth to identify the Werewolves.
At the end of the discussion, a simultaneous vote occurs: the player with the most votes is lynched. If the lynched player is a Werewolf, the village wins. Otherwise, the Werewolves triumph.
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